kamran
Reviewed in the United States on March 8, 2025
Great game. Very quick playtime. Very simple rules. Lots of fun for up to 6 members without the expansion. Love playing it with my family or with friends when they come over.
Beth
Reviewed in the United States on September 17, 2024
Love this game so much! It is great as a ice breaker game, because it encourages cheating and strategy. I love it, and it's a great first game to get into game nights and board games for beginners! It's easy to learn, it's really fun, can go on for a short amount or moderate amount of time, not too long or boring at all.I have purchased this game for 3 friends already, and I finally bought it for myself too! This is a staple at game nights and I 100000% recommend to anyone looking for something fun and easy to learn (even my 60 year old parents like it!)!
Mike Daniel
Reviewed in Australia on March 15, 2024
Bought multiple cards for a friend as a Christmas present. Very good price. Highly recommended.
M. Masters
Reviewed in the United States on February 9, 2024
Intrigue in a Box: Coup isn't your average card game. It's a whirlwind of bluffing, deduction, and calculated risks, packed into a compact box and playable in just 15 minutes. This review delves into the heart of this Machiavellian masterpiece, highlighting its strengths and weaknesses.Pros:Fast-paced and Easy to Learn: The rules are simple to grasp, making it accessible to both casual and experienced gamers. Each turn revolves around claiming your character's ability or challenging another player's bluff. This keeps the pace brisk and the tension high.Masterful Bluffing: Lying is the core mechanic, demanding quick thinking and calculated deception. Successfully pulling off a well-timed bluff is incredibly satisfying, while getting caught adds a layer of delicious humiliation.Direct Interaction and Backstabbing: Players directly target each other, leading to tense confrontations and strategic plays. Don't expect alliances to last long in this cutthroat world!Portable and Replayable: The small size and quick playtime make it perfect for travel or filling short breaks. With only 15 cards, each game presents a unique set of challenges and unexpected situations.Cons:Player Elimination Can Feel Brutal: Losing all your influence (lives) can be frustrating, especially early on. It's important to accept the potential for sudden elimination as part of the game's tension.Limited Depth: While exciting, the simple mechanics and small card pool might not appeal to players seeking complex strategies.Groups with "Alpha Personalities" May Dominate: The reliance on bluffing can favor more assertive players who are comfortable with social deduction games.Overall:Coup is a fantastic choice for anyone seeking a quick, intense, and social gaming experience. It's the perfect blend of luck, strategy, and deception, ensuring no two games are alike. While its simplicity might not satisfy strategic power players, it's a must-try for anyone who enjoys bluffing, backstabbing, and a touch of controlled chaos. So grab your coins, choose your alias, and prepare to enter the world of Coup, where alliances are fleeting and betrayal is an art form.
Gilbert
Reviewed in the United States on December 7, 2024
Game is very easy to pick up and easy to scale up or down depending on the group size. Smaller games can go quick, but with larger groups one game can go for over an hour.
MIB
Reviewed in Germany on October 27, 2024
Für Spielernaturen genau das Richtige.
Rocky Mountain Entrepreneur
Reviewed in Canada on March 8, 2022
Recommendation: 5 starsEase to Learn: 4 starsGood for Family: 5 starsGood for Adults: 5 starsShort time to play: 5 starsValue for money: 4.5 starsThis game is best learned by someone who has played it.It takes about 3 rounds to understand it sufficiently with someone who has played it. The game is then easy to learn and interesting. We played about 3 rounds in 40 minutes, so each game doesn't take long--about 12-14 minutes.The idea is that each player gets 2 player cards. Each player card has a different character and there are are 3 of each character that does a specific function. You play your role as one of your characters or fib about having a character you don't have. For instance, you say, I am a Duke and will collect 3 money tokens (each turn you get tokens, the number you get is determined by your character cards or your ability to convince everyone else you have a specific card). If someone says they don't think you are a Duke and call you out, you lose a character card if you were lying. If you weren't, they lose a card. When you have 7 money tokens, you can assassinate another player to eliminate one of their character cards. Therefore, collecting money quickly and calling people out who you think are fibbing, is the game. The last person standing wins.There are elements of fibbing, selling, convincing, strategy, and elimination that are all part of the game. My family loves this. The game says 14+ but my 10 year old loves this game and tends to win a lot.If this sounds like fun, consider the Night of the Werewolf game as well--similar time to play, easy to do with the app on your phone and almost zero learning curve.The price is good.I would recommend.
Mauricio
Reviewed in Mexico on June 30, 2019
El juego lo aprendes en 10 min y dura 15 minutos. Tiene muchísimas variables ya que vienen distintos personajes. Definitivamente lo recomiendo si quieres sacar a la mesa algo rápido, ligero y divertido.
Ognjen Marinkovic
Reviewed in Germany on April 4, 2017
Delivery extra quick, super satisfied, guaranteed many hours of play. Added roles really make this game worth having. Because of the added cards could even make your own game modes. Really fun
Saintly
Reviewed in the United States on December 18, 2013
I missed out on the kickstarter, but grabbed a couple copies of this game as soon as it was available on Amazon. It's tons of fun to play, even with only 2 players. Games are short (5-10 minutes). Compared to other fun, short games like , there is more strategy. It also scales up well if you have more people. It's hard to find a bluffing game that works with less than 5 people (I'm looking at you, and ).The product/manufacturer descriptions do not describe this game very well. There are 5 different cards (and 3 copies of each). Each one gives you a special ability within the game. You are dealt 2 cards for your hand. The goal is to force your opponents to turn over (discard) both of their cards. Each turn you can choose to draw money from the bank or take a special action. Actions include spending money to force an opponent to discard, stealing money from an opponent and taking extra money from the bank. Cards can also be used even when it's not your turn to block others from taking certain actions. However, since all cards are dealt face down, you are free to pretend you have *any* card and can take any action you want. If someone challenges you, you have to either show that you have the card you claimed or you are forced to turn over a card (discarding it). If someone challenges you and you were telling the truth, they are the one who has to discard.If you were to exclusively play this game for a long time with the same group of people, it might start to get old. However, as part of a set of games you play on game night/lunch with coworkers/whatever, you could play this for years. Beginners can pick it up quickly and it slots nicely into small amounts of free time.The game uses a non-standard card size (65x100mm). If you want to protect the cards from wear, you can use or the more expensive . The cards are fairly sturdy and durable though, and the game comes in a stiff box. I would consider sleeving the cards anyway, since any card that gets scratched or bent will essentially ruin the whole deck. The box includes a set of reference cards and cardboard coins to use for money. To make the game more portable, you could summarize the actions on a piece of paper and use pennies.